I recently had the pleasure of working on this vector graphic narrative for Swedish science magazine Forskning & Framsteg. The article's focus – "Today's passwords are not secure. People tend to use the same, too short, password to login to several places. Besides, passwords that are kept in your memory can be stolen one way or the other. Therefore a hacker guy has developed a kind of password that you don't even know yourself, hence it cannot be stolen. It works this way: first you play a simple game where you have to push the right buttons in the right order while objects are peacefully falling down from above. The computer then logs your behavior. Afterwards, when you want to login, you are asked to play a shorter version of that game, for some minutes. While playing the computer once again logs your behavior. Now and then a ”familiar sequence” pops up, even though you won't recognise them consciously. You will, nevertheless, react faster to these sequences compared to someone who hasn't trained these specific patterns before, since they are stored in your ”reaction memory, subconsciously." This example illustrates the efforts to construct systems that depend on ”passwords” that are stored in our subconscious, or in the way we are."
A very fun illustration to create. Lots of intricacies and suggestive graphic narrative elements. Keyhole & stop sign octagon. Maze labyrinth. 3 tries to access, 1 success. Brain zones. Combination lock style rings. Target. Chain links. Eye. Visual for game or overlooking person trying to spy password. Key headline word treatment calling attention to each letter with minor dots. Etc. FOF is a super magazine. It is always an honor to collaborate with them. See past work ( 1 + 2 ). Thanks Anna and Jörn.